UMA ANáLISE DE HELLDIVERS 2 GAMEPLAY

Uma análise de Helldivers 2 Gameplay

Uma análise de Helldivers 2 Gameplay

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Vehicles are another great way to get around with ease since they hold four players at once, so keep an eye out for that particular unlock when you survey missions.

Of course, once the action really picks up, get used to dying. Not only are the enemy hordes relentless, but you might run into some stray bullets from your fellow Helldivers.

Your duty as an enlisted member of the force is to capture enemy planets and defend against invasions, which will undoubtedly help protect managed democracy.

The game is still as chaotic and as fun as the first game. With the added caveat that the game is now third-person so that you don’t commit as much friendly fire as before. Of course, this isn’t to say that the game doesn’t have friendly fire or even self-inflicted damage, but that’s part of the fun.

One of the most interesting aspects is that mission progress is something the entire player base works toward together. Each of these hostile planets comes with a percentage meter that ticks further toward “liberation” every time a real-life squad completes a mission there. Once the planet is liberated, everyone unlocks new areas and missions.

As it is now, it is an entertaining action spectacle that is definitely best when played with others. Despite the repetitiveness, I have had a lot of fun with it and I look forward to diving into new planets to save humanity.

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“I personally love writing for a game with opportunities for comedy, and that doesn’t take itself too seriously. I hope I can find a game like that soon…”

With pelo story mode or alternate game modes, I’m curious how much there will be for players to do beyond grinding the same missions ad nauseum, especially with no clear content roadmap laid out as of yet. That said, with only two enemy factions at the moment, it seems likely the third one from the original Helldivers could be added into the mix at some point, which could easily keep the good times rolling.

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” This hints that Helldivers 2 may take a different direction from the original game, which was an isometric, cooperative, twin-stick shooter. Neither Sony nor Arrowhead Game Studios has made a comment, but hopefully, we find out soon whether the rumors are true.

Each member of your squad can play according to their own style: some of you will charge into the fight, others will call down a sniper rifle stratagem and maintain a safe distance while picking off the enemies.

Aaron Bayne of Push Square called the game "a riotous affair, offering up best-in-class gunplay" and a "truly epic and often cinematic experience, mixed in with one of the best co-op gameplay romps currently available." However, he criticized the game for its matchmaking issues and crashes that have occurred when playing the game.

The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite conterraneo. Foliage in particular can be generously placed, with some especially Helldivers 2 Gameplay verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.

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